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Interface Summary | |
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Collidable |
Class Summary | |
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AlignedBox | |
Bound | |
Circle | |
Collision | |
CreateAction | |
DestroyAction | |
ForceAction | |
Frame | |
PhysicsActor | More realistic would be to keep tabs on momentum, so that changes in mass will be appropriately expressed. |
Plane | |
PlaneAction | |
PlaneActor | |
Position | |
Vector2 | |
VelocityAction |
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